![]() Unflatten Textures, Some textures look too flat in shading and that will get fixed.Palette Consistency, Textures of the same material will have the same or a similar color palette (with possibly some exceptions such as iron block and anvil).Less Uniformity, any texture that is simply a recolor of an existing texture will be made more unique like the ore changes in 1.17 (as of right now, exceptions are wood planks, concrete, terracotta.If the pixels are not the same size as the ones on a dirt block then it will be fixed if possible. ![]() There are just a few textures that have a different resolution compared to a block. Pixel Consistency, most of the game is already pixel consistent.Some of these are on purpose such as diamond ore and the creeper due to their iconic look but I will still be updating those too anyway. Some models and textures look old whether they be over-detailed, under-detailed, have a messy color palette or are just a different art style. Art Style Consistency, Minecraft's current default pack isn't entirely consistent.Fix Inconsistencies, fix every texture and model bug a resource pack can fix and also logical inconsistencies.I also plan on splitting some desirable features from this pack up into their own smaller packs that take one concept and make it more compatible with just the base vanilla pack. I have my core design principles listed below if you are interested in the absolute specifics of what this pack aims to do. Stormilla is a large Vanilla+ pack that fixes tons of bugs and adds quality of life enhancements and tweaks with attention to detail.
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